Offiziell

Lyrics: Fear not this night. You will not go astray. Though shadows fall still the stars... find their way. Awaken from a quiet sleep. Hear the whispering of the wind.

5 votes, average: 3,80 out of 55 votes, average: 3,80 out of 55 votes, average: 3,80 out of 55 votes, average: 3,80 out of 55 votes, average: 3,80 out of 5454 views

Head of Community Martin Kerstein presents the Guild Wars 2 chillout lounge at 2012's gamescom trade fair in germany.

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Sylvari Intro from BWE3

4 votes, average: 3,50 out of 54 votes, average: 3,50 out of 54 votes, average: 3,50 out of 54 votes, average: 3,50 out of 54 votes, average: 3,50 out of 5261 views

Norn Intro from BWE3

1 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 5222 views

Human Intro from BWE3

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Guild Wars 2 Game Designers Matt Witter and Mike Ferguson talk about World vs World (WvW), where three teams battle for control over objectives across four massive maps.

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System Designer Jonathan Sharp und Tirzah Bauer, Environment Artist von Guild Wars 2, sprechen über intensive Spieler gegen Spieler-Kämpfe. Wetteifert gegen ein kleines Team von anderen Spielern um

1 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 5205 views

Ree Soesbee, Lore & Continuity Designer von Guild Wars 2, spricht über die persönliche Charaktergeschichte, in der sich getroffene Entscheidungen permanent auf den weiteren persönlichen

1 vote, average: 4,00 out of 51 vote, average: 4,00 out of 51 vote, average: 4,00 out of 51 vote, average: 4,00 out of 51 vote, average: 4,00 out of 5172 views

Colin Johanson, Lead Content Designer von Guild Wars 2, und Game Designer Ben Kirsch sprechen über dynamische Events, jene Spiel-Inhalte, die sich entsprechend eurer Entscheidungen abspielen und

3 votes, average: 3,67 out of 53 votes, average: 3,67 out of 53 votes, average: 3,67 out of 53 votes, average: 3,67 out of 53 votes, average: 3,67 out of 5239 views

John Peters und Isaiah Cartwright, System Designer von Guild Wars 2, sprechen über das intuitive und action-orientierte Kampfsystem. Angreifen aus dem Laufen heraus, Ausweichen vor gegnerischen

1 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 51 vote, average: 5,00 out of 5198 views

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